Artificial Life

The short film Artificial Life deals with the question how simulative processes can help us to better understand the complex ecosystems around us, as well as how we can further visualize and articulate those insights in the media spaces we are constantly creating.

 

 

Artificial Life

The short film Artificial Life asks the question how simulative processes can help us to better understand the complex ecosystems around us, as well as how we can further visualize and articulate those insights in the media spaces we are constantly creating.

 

 Artificial Life

The short film Artificial Life asks the question how simulative processes can help us to better understand the complex ecosystems around us, as well as how we can further visualize and articulate those insights in the media spaces we are constantly creating.

 

 

Artificial Life

The short film Artificial Life deals with the question how simulative processes can help us to better understand the complex ecosystems around us, as well as how we can further visualize and articulate those insights in the media spaces we are constantly creating.

 

artificial-life-celldivision
artificial-life-jungle-rain
artificial-life-plant-awakening

This work was part of my bachelor thesis at Technische Kunsthochschule Berlin. The practical part included taking the concept and whole production from start to finish.

The additional theoritical part focused on the role of the visual artist as a valuable team member in multidisciplinary science projects that use simulation-based methods.

The paper can be downloaded here.

 

Thanks to Benjamin Dickmann & Christof Windgätter.

Animation & Concept: Philipp Hartmann

Sound Design: Manuel Tozzi

This work was part of my bachelor thesis at Technische Kunsthochschule Berlin. The practical part included taking the concept and whole production from start to finish.

The additional theoritical part focused on the role of the visual artist as a valuable team member in multidisciplinary science projects that use simulation-based methods.

The paper can be downloaded here.

 

Thanks to Benjamin Dickmann & Christof Windgätter.

Animation & Concept: Philipp Hartmann

Sound Design: Manuel Tozzi

This work was part of my bachelor thesis at Technische Kunsthochschule Berlin. The practical part included taking the concept and whole production from start to finish.

The additional theoritical part focused on the role of the visual artist as a valuable team member in multidisciplinary science projects that use simulation-based methods.

The paper can be downloaded here.

 

Thanks to Benjamin Dickmann & Christof Windgätter.

Animation & Concept: Philipp Hartmann

Sound Design: Manuel Tozzi