Tripolis + Hyperland

Tripolis Park transforms one of Amsterdam’s architectural landmarks into a new kind of workplace — combining the restoration of Aldo van Eyck’s existing buildings with a major new addition by MVRDV.


Developed by Flow Real Estate, the project brings together heritage architecture with ambitious standards for sustainability, wellbeing and technology.

Rendering. Tripolis Park by MVRDV. Image by Prolog

The Building as Interface

One of the early ideas was to use screens throughout Tripolis Park to make the building’s changing systems, services and activity visible — from environmental data and mobility information to events and notifications.


We explored this as Applied Art: translating live information into visual, animated compositions rather than conventional interfaces or dashboards.


As the idea developed, the role of these screens began to expand. What started as a way of communicating the building became an exploration of how digital content, data, architecture and culture could intersect.


During this phase I developed screen concepts, spatial previsualisations for a Digital Art Space to be pitched and visual sequences for the film introducing the building.

From Screens to Hyperland

The exploration eventually developed into Hyperland — a publicly accessible digital art space founded by PlusOne on the ground floor of Tripolis Park.


The focus shifted from solely communicating the building to creating a platform for time-based digital work itself. Alongside visualising the space, I explored procedural artworks, visual systems and thematic directions for its digital exhibitions.

Including work from the Mineral Collection.

Studio

PlusOne

Credits

Full Credits — PlusOne Amsterdam

Client

Flow Real Estate

Contribution

Concept Development
3D Design & Animation
Spatial Visualisation
Digital Art